emsApplication/applications/WebConfigure/web/js/lib/3d/main.js

166 lines
4.7 KiB
JavaScript

function main() {
const canvas = document.getElementById('c');
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true,
});
const fov = 45;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(1500, 700, 500);
const controls = new THREE.OrbitControls(camera, canvas);
controls.target.set(0, 5, 0);
controls.enablePan = false;
controls.enableDamping = false;
controls.minPolarAngle = 0;
controls.maxPolarAngle = Math.PI * 0.5;
controls.autoRotate = true;
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('black');
{
const planeSize = 4000;
const loader = new THREE.TextureLoader();
const texture = loader.load('checker.png');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.magFilter = THREE.NearestFilter;
const repeats = planeSize / 200;
texture.repeat.set(repeats, repeats);
const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
const planeMat = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide,
});
const mesh = new THREE.Mesh(planeGeo, planeMat);
mesh.rotation.x = Math.PI * -.5;
scene.add(mesh);
}
const light = new THREE.AmbientLight( 0xFFFFFF ); // soft white light
scene.add( light );
// {
// const skyColor = 0xB1E1FF; // light blue
// const groundColor = 0xB97A20; // brownish orange
// const intensity = 1;
// const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
// scene.add(light);
// }
{
// const color = 0xFFFFFF;
// const intensity = 1;
// const light = new THREE.DirectionalLight(color, intensity);
// light.position.set(5, 500, 2);
// scene.add(light);
// const light2 = new THREE.DirectionalLight(color, intensity);
// light2.position.set(500, 100, 500);
// scene.add(light2);
// scene.add(light.target);
}
function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
// compute a unit vector that points in the direction the camera is now
// in the xz plane from the center of the box
const direction = (new THREE.Vector3())
.subVectors(camera.position, boxCenter)
.multiply(new THREE.Vector3(1, 0, 1))
.normalize();
// move the camera to a position distance units way from the center
// in whatever direction the camera was from the center already
camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
// pick some near and far values for the frustum that
// will contain the box.
camera.near = boxSize / 100;
camera.far = boxSize * 100;
camera.position.setY(700);
camera.updateProjectionMatrix();
// point the camera to look at the center of the box
camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
}
{
const loader = new THREE.FBXLoader();
loader.load('2021-3-2.fbx', (root) => {
root.updateMatrixWorld();
scene.add(root);
// compute the box that contains all the stuff
// from root and below
const box = new THREE.Box3().setFromObject(root);
const boxSize = box.getSize(new THREE.Vector3()).length();
const boxCenter = box.getCenter(new THREE.Vector3());
root.position.y -= box.min.y;
root.position.x -= boxCenter.x;
root.position.z -= boxCenter.z;
root.traverse(e => {
console.log(e.name);
});
// set the camera to frame the box
frameArea(boxSize * 1.0, boxSize, boxCenter, camera);
// update the Trackball controls to handle the new size
controls.maxDistance = boxSize * 10;
controls.target.copy(boxCenter);
controls.update();
});
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render() {
controls.update();
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
// main();
window.onload = main;
// document.addEventListener('load',main);