106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
#ifndef HV_UDP_SERVER_HPP_
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#define HV_UDP_SERVER_HPP_
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#include "hsocket.h"
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#include "EventLoopThreadPool.h"
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#include "Channel.h"
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namespace hv {
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template<class TSocketChannel = SocketChannel>
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class UdpServerTmpl {
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public:
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typedef std::shared_ptr<TSocketChannel> TSocketChannelPtr;
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UdpServerTmpl() {
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#if WITH_KCP
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enable_kcp = false;
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#endif
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}
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virtual ~UdpServerTmpl() {
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}
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const EventLoopPtr& loop() {
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return loop_thread.loop();
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}
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//@retval >=0 bindfd, <0 error
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int createsocket(int port, const char* host = "0.0.0.0") {
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hio_t* io = hloop_create_udp_server(loop_thread.hloop(), host, port);
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if (io == NULL) return -1;
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channel.reset(new TSocketChannel(io));
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return channel->fd();
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}
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// closesocket thread-safe
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void closesocket() {
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if (channel) {
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channel->close(true);
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}
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}
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int startRecv() {
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assert(channel != NULL);
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channel->onread = [this](Buffer* buf) {
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if (onMessage) {
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onMessage(channel, buf);
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}
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};
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channel->onwrite = [this](Buffer* buf) {
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if (onWriteComplete) {
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onWriteComplete(channel, buf);
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}
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};
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#if WITH_KCP
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if (enable_kcp) {
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hio_set_kcp(channel->io(), &kcp_setting);
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}
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#endif
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return channel->startRead();
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}
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void start(bool wait_threads_started = true) {
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loop_thread.start(wait_threads_started, std::bind(&UdpServerTmpl::startRecv, this));
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}
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// stop thread-safe
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void stop(bool wait_threads_stopped = true) {
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loop_thread.stop(wait_threads_stopped);
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}
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// sendto thread-safe
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int sendto(const void* data, int size, struct sockaddr* peeraddr = NULL) {
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if (channel == NULL) return -1;
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std::lock_guard<std::mutex> locker(sendto_mutex);
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if (peeraddr) hio_set_peeraddr(channel->io(), peeraddr, SOCKADDR_LEN(peeraddr));
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return channel->write(data, size);
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}
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int sendto(Buffer* buf, struct sockaddr* peeraddr = NULL) {
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return sendto(buf->data(), buf->size(), peeraddr);
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}
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int sendto(const std::string& str, struct sockaddr* peeraddr = NULL) {
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return sendto(str.data(), str.size(), peeraddr);
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}
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public:
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TSocketChannelPtr channel;
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#if WITH_KCP
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bool enable_kcp;
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kcp_setting_t kcp_setting;
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#endif
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// Callback
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std::function<void(const TSocketChannelPtr&, Buffer*)> onMessage;
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// NOTE: Use Channel::isWriteComplete in onWriteComplete callback to determine whether all data has been written.
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std::function<void(const TSocketChannelPtr&, Buffer*)> onWriteComplete;
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private:
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std::mutex sendto_mutex;
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EventLoopThread loop_thread;
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};
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typedef UdpServerTmpl<SocketChannel> UdpServer;
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}
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#endif // HV_UDP_SERVER_HPP_
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