function Threed(div, modelFile, background, buttons) { this.dom = div; this.exitFlag = false; if (buttons) { for (var i = 0; i < buttons.length; i++) { buttons[i].onclick = function () { this.camera.position.copy(this.originPosition); this.camera.updateProjectionMatrix(); buttons[0].classList.remove('mdc-3d-button-active'); buttons[1].classList.remove('mdc-3d-button-active'); buttons[2].classList.remove('mdc-3d-button-active'); buttons[i].classList.add('mdc-3d-button-active'); for (var action of this.actions) { action.stop(); } this.controls.autoRotate = i === 1; if (i === 2) { for (const action of this.actions) { action.play(); } } } } } if (this.isWebGL2Available()) { this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); } else if (this.isWebGLAvailable()) { this.renderer = new THREE.WebGL1Renderer({ antialias: true, alpha: true }); } else { throw new Error('该浏览器不支持WEBGL3D渲染,请尝试使用最新版本的Chrome或Edge浏览器。'); } // renderer.setClearColor(0xFFFFFF, 0.0); this.dom.appendChild(this.renderer.domElement); this.renderer.domElement.style.width = '100%'; this.renderer.domElement.style.height = '100%'; const fov = 45; const aspect = 2; // the canvas default const near = 0.1; const far = 100; this.camera = new THREE.PerspectiveCamera(fov, aspect, near, far); this.camera.position.set(1500, 700, 500); this.actions = []; this.mixer = new THREE.AnimationMixer(); this.clock = new THREE.Clock(); this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement); this.controls.target.set(0, 5, 0); this.controls.enablePan = false; this.controls.enableDamping = false; this.controls.minPolarAngle = 0; this.controls.maxPolarAngle = Math.PI * 0.5; this.controls.autoRotate = false; this.controls.update(); this.scene = new THREE.Scene(); if (background) { this.scene.background = new THREE.TextureLoader().load(background); } const pmremGenerator = new THREE.PMREMGenerator(this.renderer); const texture = pmremGenerator.fromScene(this.RoomEnvironment()).texture; this.scene.environment = texture; pmremGenerator.dispose(); const light = new THREE.AmbientLight(0xFFFFFF, 0.2); // soft white light this.scene.add(light); { const skyColor = 0xB1E1FF; // light blue const groundColor = 0xB97A20; // brownish orange const intensity = 0.5; const light = new THREE.HemisphereLight(skyColor, groundColor, intensity); this.scene.add(light); } { const loader = new THREE.FBXLoader(); loader.load(modelFile || './img/3d/molds/mdc.fbx', function (root) { root.position.set(0, 0, 0); root.updateMatrixWorld(); const box = new THREE.Box3().setFromObject(root); const boxSize = box.getSize(new THREE.Vector3()).length(); const boxCenter = box.getCenter(new THREE.Vector3()); // root.position.y = -boxCenter.y; // box.min.y; // root.position.x = -boxCenter.x; // root.position.z = -boxCenter.z; root.updateMatrixWorld(); root.traverse(function (e) { if (e instanceof THREE.Light) { e.intensity = 0.5; } }); this.scene.add(root); // set the camera to frame the box this.frameArea(boxSize * 0.7, boxSize, boxCenter); // update the Trackball controls to handle the new size this.controls.maxDistance = boxSize * 10; this.controls.target.copy(boxCenter); this.controls.update(); this.rootObject = root; // const box2 = new THREE.BoxHelper(root, 0xffffff); // this.scene.add(box2); if (root.animations && root.animations.length > 0) { for (var animation of root.animations) { const action = this.mixer.clipAction(animation, root); action.loop = THREE.LoopRepeat; this.actions.push(action); } } }); } requestAnimationFrame(this.render.bind(this)); return this; } Threed.prototype.dispose = function () { this.exitFlag = true; if (this.renderer) { this.scene.traverse(function (e) { if (e instanceof THREE.Mesh) { if (e.geometry) e.geometry.dispose(); if (e.material instanceof Array) { for (const material of e.material) { material.dispose(); } } else if (e.material) e.material.dispose(); } }); this.renderer.dispose(); this.renderer = null; } }; Threed.prototype.getViewSize = function () { var SCREEN_WIDTH = window.innerWidth - this.dom.offsetLeft; var SCREEN_HEIGHT = window.innerHeight - this.dom.offsetTop - 17; return { width: SCREEN_WIDTH, height: SCREEN_HEIGHT }; }; Threed.prototype.render = function () { if (this.exitFlag) return; this.controls.update(); var delta = this.clock.getDelta(); this.mixer.update(delta); if (this.resizeRendererToDisplaySize()) { const canvas = this.renderer.domElement; this.camera.aspect = canvas.clientWidth / canvas.clientHeight; this.camera.updateProjectionMatrix(); } this.renderer.render(this.scene, this.camera); requestAnimationFrame(this.render.bind(this)); }; Threed.prototype.isWebGLAvailable = function () { try { var canvas = document.createElement('canvas'); return !!(window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))); } catch (e) { return false; } }; Threed.prototype.isWebGL2Available = function () { try { var canvas = document.createElement('canvas'); return !!(window.WebGL2RenderingContext && canvas.getContext('webgl2')); } catch (e) { return false; } }; Threed.prototype.resizeRendererToDisplaySize = function () { const canvas = this.renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { const size = this.getViewSize(); this.camera.aspect = size.width / size.height; this.camera.updateProjectionMatrix(); this.renderer.setSize(width, height, false); } return needResize; }; Threed.prototype.frameArea = function (sizeToFitOnScreen, boxSize, boxCenter) { const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5; const halfFovY = THREE.MathUtils.degToRad(this.camera.fov * .5); const distance = halfSizeToFitOnScreen / Math.tan(halfFovY); // compute a unit vector that points in the direction the camera is now // in the xz plane from the center of the box const direction = (new THREE.Vector3()) .subVectors(this.camera.position, boxCenter) .multiply(new THREE.Vector3(1, 0, 1)) .normalize(); // move the camera to a position distance units way from the center // in whatever direction the camera was from the center already this.camera.position.copy(direction.multiplyScalar(distance).add(boxCenter)); // pick some near and far values for the frustum that // will contain the box. this.camera.near = boxSize / 100; this.camera.far = boxSize * 100; this.camera.position.setY(700); this.originPosition = this.camera.position.clone(); this.camera.updateProjectionMatrix(); // point the camera to look at the center of the box this.camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z); }; Threed.prototype.RoomEnvironment = function () { const scene = new THREE.Scene(); const geometry = new THREE.BoxBufferGeometry(); geometry.deleteAttribute('uv'); const roomMaterial = new THREE.MeshStandardMaterial({ side: THREE.BackSide }); const boxMaterial = new THREE.MeshStandardMaterial(); const mainLight = new THREE.PointLight(0xffffff, 5.0, 28, 2); mainLight.position.set(0.418, 16.199, 0.300); scene.add(mainLight); const room = new THREE.Mesh(geometry, roomMaterial); room.position.set(-0.757, 13.219, 0.717); room.scale.set(31.713, 28.305, 28.591); scene.add(room); const box1 = new THREE.Mesh(geometry, boxMaterial); box1.position.set(-10.906, 2.009, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); scene.add(box1); const box2 = new THREE.Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.970, 1.534, 3.955); scene.add(box2); const box3 = new THREE.Mesh(geometry, boxMaterial); box3.position.set(6.167, 0.857, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); scene.add(box3); const box4 = new THREE.Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); scene.add(box4); const box5 = new THREE.Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); scene.add(box5); const box6 = new THREE.Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); scene.add(box6); // -x right const light1 = new THREE.Mesh(geometry, createAreaLightMaterial(50)); light1.position.set(-16.116, 14.37, 8.208); light1.scale.set(0.1, 2.428, 2.739); scene.add(light1); // -x left const light2 = new THREE.Mesh(geometry, createAreaLightMaterial(50)); light2.position.set(-16.109, 18.021, -8.207); light2.scale.set(0.1, 2.425, 2.751); scene.add(light2); // +x const light3 = new THREE.Mesh(geometry, createAreaLightMaterial(17)); light3.position.set(14.904, 12.198, -1.832); light3.scale.set(0.15, 4.265, 6.331); scene.add(light3); // +z const light4 = new THREE.Mesh(geometry, createAreaLightMaterial(43)); light4.position.set(-0.462, 8.89, 14.520); light4.scale.set(4.38, 5.441, 0.088); scene.add(light4); // -z const light5 = new THREE.Mesh(geometry, createAreaLightMaterial(20)); light5.position.set(3.235, 11.486, -12.541); light5.scale.set(2.5, 2.0, 0.1); scene.add(light5); // +y const light6 = new THREE.Mesh(geometry, createAreaLightMaterial(100)); light6.position.set(0.0, 20.0, 0.0); light6.scale.set(1.0, 0.1, 1.0); scene.add(light6); function createAreaLightMaterial(intensity) { const material = new THREE.MeshBasicMaterial(); material.color.setScalar(intensity); return material; } return scene; }