170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file is part of zmqpp.
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* Copyright (c) 2011-2015 Contributors as noted in the AUTHORS file.
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*/
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#pragma once
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#include <thread>
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#include <functional>
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#include <mutex>
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#include "context.hpp"
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#include "socket.hpp"
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namespace zmqpp
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{
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/**
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* An actor is a thread with a pair socket connected to its parent.
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* It aims to be similar to CMZQ's zactor.
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*
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* From the parent thread, instancing an actor will spawn a new thread, and
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* install
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* a pipe between those two threads.
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* 1. The parent's end of the pipe can be retrieved by calling pipe() on
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* the actor.
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* 2. The child's end is passed as a parameter to the routine executed in
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* the child's thread.
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*
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* You don't have to manage the 2 PAIR sockets. The parent's one will be
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* destroyed when the actor dies, and the child's end is taken care
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* of when the user routine ends.
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*
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* @note
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* About user-supplied routine return value:
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* 1. If the supplied routine returns true, signal::ok will be send to the
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* parent.
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* 2. If it returns false, signal::ko is send instead.
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*
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* @note There is a simple protocol between actor and parent to avoid
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* synchronization problem:
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* 1. The actor constructor expect to receive either signal::ok or
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* signal::ko before it returns.
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* 2. When sending signal::stop (actor destruction or by calling stop()),
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* we expect a response: (either signal::ko or signal::ok).
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* This response is used to determine if stop() will return true or
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* false when in blocking mode.
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*/
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class actor
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{
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public:
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/**
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* The user defined function type.
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*/
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typedef std::function<bool(socket *pipe)> ActorStartRoutine;
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/**
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* Create a new actor. This will effectively create a new thread and runs
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* the user supplied routine.
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* The constructor expect a signal from the routine before returning.
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*
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* Expect to receive either signal::ko or signal::ok before returning.
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* If it receives signal::ko, it will throw.
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* @param routine to be executed.
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*/
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actor(ActorStartRoutine routine);
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actor(const actor &) = delete;
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/**
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* Move constructor. The other actor will not be usable anymore.
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* Its pipe() method shall return null, and stop() will do nothing.
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*/
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actor(actor &&o);
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/**
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* Move-assignment operator.
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* @see move constructor.
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*/
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actor &operator=(actor &&o);
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virtual ~actor();
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/**
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* @return pointer to the parent's end of the pipe
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*/
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socket *pipe();
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/**
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* @return const pointer to the parent's end of the pipe
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*/
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const socket *pipe() const;
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/**
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* Sends signal::stop to the actor thread.
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* The actor thread shall stop as soon as possible.
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* The return value is only relevant when block is true. If block is false
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* (the default), this method
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* will return true.
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*
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* It is safe to call stop() multiple time (to ask the actor to shutdown,
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* and then a bit
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* later call stop(true) to make sure it is really stopped)
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*
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* @note calling this method on an "empty" actor (after it was moved) will
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* return
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* false and nothing will happen.
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* @param block whether or not we wait until the actor thread stops.
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* @return a boolean indicating whether or not the actor successfully
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* shutdown.
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*
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* @note Exception thrown during initialization (before sending ko/ok) are
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* rethrown in the actor's constructor.
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*/
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bool stop(bool block = false);
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private:
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/**
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* Call a user defined function and performs cleanup once it returns.
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* We use a copy of child_pipe_ here; this is to avoid a race condition
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* where the
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* destructor would be called before start_routine finishes but after it
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* sent signal::ok / signal::ko.
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* The actor object would be invalid (because already destroyed).
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*
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* @param child a copy of child_pipe_.
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* @param routine user routine that will be called
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*/
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void start_routine(socket *child, ActorStartRoutine routine);
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/**
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* Bind the parent socket and return the endpoint used.
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* Since endpoint are generated and have to be tested for availability
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* this method is responsible for finding a valid endpoint to bind to.
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*/
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std::string bind_parent();
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/**
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* The parent thread socket.
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* This socket will be closed and freed by the actor destructor.
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*/
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socket *parent_pipe_;
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/**
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* The child end of the pipe.
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* It is closed and freed when the routine ran by the actor ends.
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*/
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socket *child_pipe_;
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/**
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* This static, per process zmqpp::context, is used to connect PAIR socket
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* between Actor and their parent thread.
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*/
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static context actor_pipe_ctx_;
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mutable std::mutex mutex_;
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std::exception_ptr eptr_;
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/**
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* Keeps track of the status of the actor thread.
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*/
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bool stopped_;
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bool retval_;
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};
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}
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